


Nearby spell casts reduce the cooldown of Force Pulse by 1 second.Force Pulse no longer requires nearby spell casts to be charged up to use.The shield is granted when Q is cast instead of when the missile leaves his hand as part of the animation.We already did an article on the changes. He is not getting a lot of changes, but it will cause people to adapt how they play Kassadin. The Void Walker, Kassadin, is also getting a mini-rework. At Rank 3 (Level 15), both healing effects are increased by an additional 5% per nearby enemy champion.Damage Stored As Gray Health: 25/30/35/40/45% damage taken > 80-95% damage taken based on level in the first 0.75 seconds, then 25% for the remainder of the duration.Gray Health Heal (When Not Hit): 0% > 50%.Health Cost: 5% Current Health > 8% Current Health.Maximum Health Heal: 8% Max Health > 4% Max Health.Current Health Loss: 7% Current Health > 3% Current Health.Maximum Health Regeneration per 5 seconds: 0.8-1.6% Max Health > 0.4-2.5% Max Health.

Regardless, these are the changes we know that are coming to Dr. However, this will still be immense for the champions.
